Version 1.2.0
Last time, I promised a content update, didn't I?
Well, here it is.
Version 1.2 is the second major update to The Lightkeeper, with huge improvements.
Graphical overhaul
Ever heard of "programmer's art"? Art made by a technical mind, that is often serviceable but... kind of bad? When I originally drew the sprites and tiles for The Lightkeeper, I tried my best to avoid that look. Turns out, with more practice (and more tutorials), my best can be better.
So I redrew a lot of tiles.
Can you recognize the house? Or the main hub? Did you know that building at the start was supposed to be the lighthouse? Now it looks like one!
Welcome to the forest
But I promised a content update, so I also added a new area to the game:
Remember that green zone?
No?
It's because it's brand new.
Welcome to the forest. Even though it's not underground, this place is as dangerous and alien as the rest of the game. It is endgame content, so expect some challenge and additional lore, this time focused on the previous lightkeepers.
It serves as the "official" entrance to the buried temple, and connects to the back of the house. But if you start digging, you may discover a secret place, a burial ground home to...
... a new boss fight!
It brings the total number of unique bosses in the game to six. A good number, if you ask me.
The game is complete
Just like the worldmap is now shaped like a circle, I feel like this update shed light on the last big aspect of the story and thus completes the game.
The Lightkeeper may receive smaller updates in the future, but probably no new areas.
It's time for me to go back to the drawing board, and dream a new game.
Thank you for following me on this journey. I hope you will enjoy this update!
Files
Get The Lightkeeper
The Lightkeeper
An action-adventure platformer inspired by Metroid and Lovecraft
Status | Released |
Author | Dreamnoid |
Genre | Action, Platformer |
Tags | 2D, Action-Adventure, Exploration, gamepad, Metroidvania, Pixel Art, Sci-fi, Side Scroller, Singleplayer |
Languages | English |
More posts
- version 1.2.1Apr 23, 2019
- Version 1.1.1Mar 09, 2019
- Version 1.1.0Mar 03, 2019
- Version 1.0.5Feb 17, 2019
Comments
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huh, seems like i am playing an older version of the game.
do you think I could somehow export my old savefile or something like that?
Don't exactly want to replay everything right now, after I have jsut done that on the old version :-/
Save files are compatible, so you can just update the game and all your progress will be there, just as you left it ;)
Can't find the secret area. I did manage to get myself stuck outside of the map area. If you go to the upper right corner of the upper square green room it is possible to jump up from there off the screen up and to the right and you end up outside the map in a 2 room empty space right above the large green rectangle room.
Did you find the cave with the tombstones? (It's only a secret place lore-wise, in-game it's pretty easy to find. But this place does have a secret.)
Thanks for reporting me that bug. I reproduced it, and I will be able to fix it for the next version. (If you restart the game, you will be sent back to your last save point, so you should not be stuck forever.)
Oh I got it. The boss fight wasn't triggered the first time I was there. I think I know why but I don't want to leave any spoilers. I look forward to seeing whatever you do next.
can someone of you please help me?
I did the new area, including that boss fight,
but I cant get into the 3 or 4 connected rooms to the left of the new area cause you need some key I dont have.
I think I collected everything you can from the forest.
only the third item on the scrren where you have basement key and stuff is still missing :-(
Also visited the new friendly face but it is only happy that I have done my job.
and the new decorations there dont give me anything new either :-(