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Legends of Aereven: Lunar Wake
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Devlog
Postmortem, part 3: The Concept and Design
July 19, 2022
by
Dreamnoid
2
#postmortem, #game design, #level design
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back on it. I'm planning a series of posts ac...
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Postmortem, part2: The Tools and Pipeline
April 29, 2022
by
Dreamnoid
#postmortem, #tools, #pipeline
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back on it. I'm planning a series of posts ac...
Continue reading
Version 1.2, with more accessibility!
April 27, 2022
by
Dreamnoid
#release
Hi everyone! It's been a while since I last updated the game with the Ancient Forge extension . Today is a smaller release though. The biggest improvement is the addition of controls remapping : I've...
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Postmortem, part 1: the Engine
September 18, 2021
by
Dreamnoid
#postmortem, #engine
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects, I wanted to take the time to look back on it. I'm planning a series of posts act...
Continue reading
The Ancient Forge Extension
November 11, 2020
by
Dreamnoid
1
Hi everyone! Last spring, I made a free 2D Zelda-like game called Lunar Wake . It was a lot of fun. So much that the moment I finished it, I started taking notes for possible additional content. Flash...
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